The Perception Engineering research group focuses on fundamental issues in virtual reality and robotics. We consider virtual reality broadly as a category that leverages the latest technologies and products in virtual reality (VR), augmented reality (AR), mixed reality (MR), and telepresence. We consider core robotics problems such as sensing, sensor fusion, planning, learning, and control.
We view VR as a problem of perception engineering, which requires the design, development, and delivery of a perceptual illusion through artificial stimulation of the human senses. Each human sense is capable of such illusions; in the case of vision, we are familiar with many optical illusions. Because VR directly impacts the human body and even disrupts its ordinary functions, it is crucial to understand human physiology, neuroscience, and perception and how they respond to VR technology. We strive to determine perception-based and physiology-based criteria that capture important qualities such as task effectiveness, comfort, and presence. These criteria are used to guide the engineering specifications for VR systems. Typical challenges are viewpoint movement, display artifacts, rendering methods, interaction mechanisms, distributed computation, and limitations of wireless communication.
Perception engineering involves the forward engineering of VR systems with the tight integration of low-level human considerations, which are essentially obtained via reverse engineering (we did not engineer ourselves). Based on current academic fields, this requires a highly interdisciplinary approach; however, one day perception engineers might emerge, who are specifically trained in methodologies based on the science of perception. This would follow a similar path as existing engineering fields. Civil, mechanical, and electrical engineering derive from physics. Chemical and biological engineering derive from chemistry and biology, respectively. Likewise, perception engineering should derive from perceptual psychology and related fields of physiology, medicine, and neuroscience, while also building upon existing engineering principles.
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People
Steven M. LaValle
Professor
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Scholar
Timo Ojala
Professor
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Scholar
Paula Alavesa
University Lecturer
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Anna LaValle
University Lecturer
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Matti Pouke
Senior Research Fellow, Docent
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Başak Sakçak
Senior Research Fellow, Docent
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Elmeri Uotila
University Teacher
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GitHub
Vadim Weinstein
Senior Research Fellow
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Evan Center
Postdoctoral researcher
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Nicoletta Prencipe
Postdoctoral researcher
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Kalle Timperi
Postdoctoral researcher
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Aref Amiri
Doctoral researcher
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Filip Georgiev
Doctoral Researcher
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Juho Kalliokoski
Doctoral researcher
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Mikko Korkiakoski
Doctoral researcher
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Eetu Laukka
Doctoral researcher
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Katherine Mimnaugh
Doctoral researcher
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Iresh Bandara
Research Assistant
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Alexis Chambers
Planning Officer
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Alex LaValle
Research Programmer
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Current Projects
BANG! – Bang-Bang Boosted Algorithms for Accelerated Autonomy (Research Council of Finland)
ILLUSIVE – Foundations of Perception Engineering (European Research Council & University of Oulu)
ViRTIA – Virtual Reality-Based Telepresence through Improved Autonomy (University of Oulu / Infotech)
Past Projects
CHiMP – Challenges Hidden in Motion Primitives (Academy of Finland)
COMBAT (Academy of Finland / Strategic Research Council)
HUMOR – HUMan Optimized xR (Business Finland and industry)
HUMORcc (Business Finland)
OpenARcc – Next generation Open Source AR glasses (Business Finland)
PERCEPT – Human-Perception Based Planning and Filtering (Academy of Finland)
PIXIE – Plausibility Paradoxes in Scaled-Down Virtual Reality (Academy of Finland)
TELETAPPIcc (Business Finland)
Selected Publications
Steven M. LaValle. Virtual Reality. Cambridge University Press.
2024
Baraldo A, Bascetta L, Caprotti F, Chourasiya S, Ferretti G, Ponti A & Sakçak B (2024) Automatic computation of bending sequences for double-head wire bending machines. International Journal of Computer Integrated Manufacturing 1–12. https://doi.org/10.1080/0951192X.2024.2314788
Beck DM, Center EG & Shao Z (2024) The role of real-world statistical regularities in visual perception. Current Directions in Psychological Science, online first. https://doi.org/10.1177/09637214241268083
Berthier M, Prencipe N & Provenzi E (2024) Split-quaternions for perceptual white balance. IEEE Signal Processing Magazine 41(2):42-50. https://doi.org/10.1109/MSP.2024.3349460
Center EG, Federmeier KD & Beck DM (2024) The brain’s sensitivity to real-world statistical regularity does not require full attention. Journal of Cognitive Neuroscience 36(8):1715–1740. https://doi.org/10.1162/jocn_a_02181
Center EG, Widagdo PAC, Pouke M, Suomalainen M, Mimnaugh KJ, Aboud AM, Ojala T & LaValle SM (2024) Investigating a simple technique to alter viewpoint height in immersive 360° video. 2024 IEEE Conference on Telepresence (IEEE Telepresence 2024), Pasadena, CA, USA, to appear.
Iannella M, Marcone A, Motto Ros L & Weinstein V (2024) Convex embeddability and knot theory. Transactions of the American Mathematical Society, to appear.
Knight RS, Chen T, Center EG, Gratton G, Fabiani M, Savazzi S, Mazzi C & Beck DM (2024) Bypassing input to V1 in visual awareness: A TMS-EROS investigation. Neuropsychologia 198:108864. https://doi.org/10.1016/j.neuropsychologia.2024.108864
Laukka E, Center EG, Sakcak B, LaValle SM, Ojala T & Pouke M (2024) Improving immersive telepresence locomotion by using a virtual environment as an interface to a physical environment (VEIPE). 2024 IEEE Conference on Telepresence (IEEE Telepresence 2024), Pasadena, CA, USA, to appear.
LaValle SM, Center EG, Ojala T, Pouke M, Prencipe N, Sakçak B, Suomalainen M, Timperi KG & Weinstein V (2024) From virtual reality to the emerging discipline of perception engineering. Annual Review of Control, Robotics, and Autonomous Systems 7. https://doi.org/10.1146/annurev-control-062323-102456
Pouke M, Pouke S, Center EG, Chambers AP, Ojala T & LaValle SM (2024) The cat is out of the bag: The effect of virtual characters and scale cues on physics coherence. Frontiers in Virtual Reality, 5, 1250618. https://doi.org/10.3389/frvir.2024.1250618
Pouke M, Uotila E, Center EG, Timperi KG, Chambers A, Ojala T & LaValle SM (2024) Adaptation to simulated hypergravity in a virtual reality throwing task. ACM Transactions on Applied Perception 21(2)(8):1-23. https://doi.org/10.1145/3643849
Prencipe N, Hiltunen M, Klemettilä L, Center EG, Pouke M, Yershova A, Ojala T & LaValle SM (2024) Corresponding colors in virtual reality: A proof of concept. 32nd Color & Imaging Conference (CIC 2024), Montréal, Canada, to appear.
Ramanayake H & Bandara I (2024) Synthesising emotional expressions based on dynamic environmental transitions. Proc. 2024 IEEE Gaming, Entertainment, and Media Conference (GEM 2024), Turin, Italy. https://doi.org/10.1109/GEM61861.2024.10585503
Routray PK, Subudhi D, Sakçak B, LaValle SM, Pounds P & Manivannan M (2024) Separating intrinsic and extrinsic responses of whisker sensors using accelerometer. IEEE Sensors Journal, to appear.
Sakçak B, Weinstein V, Timperi KG & LaValle SM (2024) Minimally sufficient structures for information-feedback policies. 16th International Workshop on the Algorithmic Foundations of Robotics (WAFR 2024), Chicago, IL, USA, to appear.
Timperi KG, LaValle AJ & LaValle SM (2024) Universal plans: One action sequence to solve them all! 16th International Workshop on the Algorithmic Foundations of Robotics (WAFR 2024), Chicago, IL, USA, to appear.
Weinstein V & LaValle SM (2024) Equivalent environments and covering spaces for robots. In: Farber M & González J (eds.) Topology, Geometry and AI. EMS Series in Industrial and Applied Mathematics 4, EMS Press, Berlin, to appear.
Ylipulli J, Luusua A & Pouke M (2024) Metaphoric spaces in virtual reality design: From simulation to participatory functionalism as a design approach. Academic Mindtrek 2024, Tampere, Finland, to appear.
2023
Bilevich MM, LaValle SM & Halperin D (2023) Sensor localization by few distance measurements via the intersection of implicit manifolds. Proc. 2023 IEEE International Conference on Robotics and Automation (ICRA 2023), London, UK, 1912-1918. https://doi.org/10.1109/ICRA48891.2023.10160553
Kundu S, Bahoo Y, Çağırıcı O & LaValle SM (2023) Arithmetic billiard paths revisited: Escaping from a rectangular room. Proc. 27th International Conference on Methods and Models in Automation and Robotics (MMAR 2023), Międzyzdroje, Poland, 478-483. https://doi.org/10.1109/MMAR58394.2023.10242582
LaValle AJ, Sakçak B & LaValle SM (2023) Bang-bang boosting of RRTs. Proc. 2023 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2023), Detroit, MI, USA, 2869-2876. https://doi.org/10.1109/IROS55552.2023.10341760
Mimnaugh KJ, Center EG, Suomalainen M, Becerra I, Lozano E, Murrieta-Cid R, Ojala T, LaValle SM & Federmeier KD (2023) Virtual reality sickness reduces attention during immersive experiences. IEEE Transactions on Visualization and Computer Graphics 29(11):4394-4404. https://doi.org/10.1109/TVCG.2023.3320222
Pakanen M, Alavesa P, Arhippainen L & Ojala T (2023) Stepping out of the classroom: Anticipated user experiences of web-based mirror world like virtual campus. Research Anthology on Virtual Environments and Building the Metaverse 1:170-195. https://doi.org/10.4018/978-1-6684-7597-3
Sakçak B, Timperi KG & LaValle SM (2023) A mathematical characterization of minimally sufficient robot brains. The International Journal of Robotics Research. https://doi.org/10.1177/02783649231198898
Sakçak B, Weinstein V & LaValle SM (2023) The limits of learning and planning: Minimal sufficient information transition systems. In: LaValle SM, O’Kane JM, Otte M, Sadigh D & Tokekar P (eds) Algorithmic Foundations of Robotics XV (WAFR 2022). Springer Proceedings in Advanced Robotics, vol 25. Springer, Cham. https://doi.org/10.1007/978-3-031-21090-7_16
Ylipulli J, Pouke M, Ehrenberg N & Keinonen T (2023) Public libraries as a partner in digital innovation project: Designing a virtual reality experience to support digital literacy. Future Generation Computer Systems 149:594-605. https://doi.org/10.1016/j.future.2023.08.001
2022
Arora N, Suomalainen M, Pouke M, Center EG, Mimnaugh KJ, Chambers AP, Pouke S & LaValle SM (2022) Augmenting immersive telepresence experience with a virtual body. IEEE Transactions on Visualization and Computer Graphics 28(5):2135-2145. https://doi.org/10.1109/TVCG.2022.3150473.
Baraldo A, Bascetta L, Caprotti F, Chourasiya S, Ferretti G, Ponti A & Sakçak B (2022) Automatic computation of bending sequences for wire bending machines. International Journal of Computer Integrated Manufacturing. https://doi.org/10.1080/0951192X.2022.2043563
Çağırıcı O, Bahoo Y & LaValle SM (2022) Bouncing robots in rectilinear polygons. Proc. 26th International Conference on Methods and Models in Automation and Robotics (MMAR 2022), Międzyzdroje, Poland, 193-198. https://doi.org/10.1109/MMAR55195.2022.9874340
Center EG, Gephart AM, Yang P-L & Beck DM (2022) Typical viewpoints of objects are better detected than atypical ones. Journal of Vision 22(12):1,1–14. https://doi.org/10.1167/jov.22.12.1
Center EG, Mimnaugh KJ, Häkkinen J & LaValle SM (2022) Human perception engineering. In: Alcañiz M, Sacco M & Tromp JG (eds.) Roadmapping Extended Reality: Fundamentals and Applications, Wiley, 157-181.
Halkola J, Suomalainen M, Sakçak B, Mimnaugh KJ, Kalliokoski J, Chambers AP, Ojala T & LaValle SM (2022) Leaning-based control of an immersive-telepresence robot. Proc. 21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2022), Singapore, 576-583. https://doi.org/10.1109/ISMAR55827.2022.00074
Kalliokoski J, Sakçak B, Suomalainen M, Mimnaugh KJ, Chambers AP, Ojala T & LaValle SM (2022) HI-DWA: Human-influenced dynamic window approach for shared control of a telepresence robot. Proc. 2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2022), Kyoto, Japan, 7696-7703. https://doi.org/10.1109/IROS47612.2022.9981367
Pakanen M, Alavesa P, van Berkel N, Koskela T & Ojala T (2022) “Nice to see you virtually”: Thoughtful design and evaluation of virtual avatar of the other user in AR and VR based telexistence systems. Entertainment Computing 40:100457. https://doi.org/10.1016/j.entcom.2021.100457
Pouke M, Center EG, Chambers AP, Pouke S, Ojala T & LaValle SM (2022) The body scaling effect and its impact on physics plausibility. Frontiers in Virtual Reality 3:869603. https://doi.org/10.3389/frvir.2022.869603
Pouke M, Ylipulli J, Uotila E, Sitomaniemi A-K, Pouke S & Ojala T (2022) A qualitative case study on deconstructing presence for young adults and older adults. PRESENCE: Virtual and Augmented Reality 31:257-281. https://doi.org/10.1162/pres_a_00397
Sakçak B & Bascetta L (2022) Safe motion planning for a mobile robot navigating in environments shared with humans. Proc. 2022 IEEE 18th International Conference on Automation Science and Engineering (CASE 2022), Mexico City, Mexico, 2074-2079. https://doi.org/10.1109/CASE49997.2022.9926538
Suomalainen M, Sakcak B, Widagdo A, Kalliokoski J, Mimnaugh KJ, Chambers AP, Ojala T & LaValle SM (2022) Unwinding rotations improves user comfort with immersive telepresence robots. Proc. 17th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2022), Sapporo, Japan, 511-520. https://doi.org/10.1109/HRI53351.2022.9889388
Tiwari K, Sakçak B, Routray P, Manivannan M & LaValle SM (2022) Visibility-inspired models of touch sensors for navigation. Proc. 2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2022), Kyoto, Japan, 13151-13158. https://doi.org/10.1109/IROS47612.2022.9981084
Weinstein V, Sakçak B & LaValle SM (2022) An enactivist-inspired mathematical model of cognition. Frontiers in Neurorobotics 16. https://doi.org/10.3389/fnbot.2022.846982
2021
Mimnaugh KJ, Suomalainen M, Becerra I, Lozano E, Murrieta-Cid R & LaValle SM (2021) Analysis of user preferences for robot motions in immersive telepresence. Proc. IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2021), Prague, Czech Republic, 4252-4259. https://doi.org/10.1109/IROS51168.2021.9636852
Nilles AQ, Ren Y, Becerra I & LaValle SM (2021) A visibility-based approach to computing nondeterministic bouncing strategies. The International Journal of Robotics Research 40(10-11):1196-1211. https://doi.org/10.1177%2F0278364921992788
Pouke M, Mimnaugh KJ, Chambers A, Ojala T & Lavalle SM (2021) The plausibility paradox for resized users in virtual environments. Frontiers in Virtual Reality 2:655744. https://doi.org/10.3389/frvir.2021.655744
Sakçak B & LaValle SM (2021) Complete path planning that simultaneously optimizes length and clearance. Proc. 2021 IEEE International Conference on Robotics and Automation (ICRA 2021), Xi’an, China, 10100-10106. https://doi.org/10.1109/ICRA48506.2021.9561784
Shukla R, Routray PK, Tiwari K, LaValle SM & Manivannan M (2021) Monofilament whisker-based mobile robot navigation. Proc. 2021 IEEE World Haptics Conference (WHC 2021), Montreal, Canada, 1150. https://doi.org/10.1109/WHC49131.2021.9517235
Suomalainen M, Abu-dakka FJ & Kyrki V (2021) Imitation learning-based framework for learning 6-D linear compliant motions. Autonomous Robots 45:389–405. https://doi.org/10.1007/s10514-021-09971-y
Suomalainen M, Mimnaugh KJ, Becerra I, Lozano E, Murrieta-Cid R & LaValle SM (2021) Comfort and sickness while virtually aboard an autonomous telepresence robot. In: Bourdot P, Alcañiz Raya M, Figueroa P, Interrante V, Kuhlen TW & Reiners D (editors) Virtual Reality and Mixed Reality (EuroXR 2021). Lecture Notes in Computer Science 13105:3-24. Springer, Cham. https://doi.org/10.1007/978-3-030-90739-6_1
2020
Alavesa P, Pakanen M, Ojala T, Pouke M, Kukka H, Samodelkin A, Voroshilov A & Abdellatif M (2020) Embedding virtual environments into the physical world: Memorability and co-presence in the context of pervasive location-based games. Multimedia Tools and Applications 79, 3285–3309. https://doi.org/10.1007/s11042-018-7077-z.
Becerra I, Suomalainen M, Lozano E, Mimnaugh KJ, Murrieta-Cid R & LaValle SM (2020) Human perception-optimized planning for comfortable VR-based telepresence. IEEE Robotics and Automation Letters 5(4):6489-6496. https://doi.org/10.1109/LRA.2020.3015191
Browning MHEM, Mimnaugh KJ, van Riper CJ, Laurent HK & LaValle SM (2020) Can simulated nature support health? Comparing short, single-doses of 360-degree nature videos in virtual reality with the outdoors. Frontiers in Psychology 10:2667. https://dx.doi.org/10.3389%2Ffpsyg.2019.02667
Nilles AQ, Pervan A, Berrueta TA, Murphey TD & LaValle SM (2020) Requirements of collision-based micromanipulation. Proc. Algorithmic Foundations of Robotics XIV (WAFR 2020), 210-226. https://doi.org/10.1007/978-3-030-66723-8_13
Pakanen M, Alavesa P, Arhippainen L & Ojala T (2020) Stepping out of the classroom – Anticipated user experiences of web-based mirror world like virtual campus. International Journal of Virtual and Personal Learning Environments 10(1):1-23. https://doi.org/10.4018/IJVPLE.2020010101.
Pouke M, Mimnaugh K, Ojala T & LaValle SM (2020) The plausibility paradox for scaled-down users in virtual environments. Proc. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2020), Atlanta, GA, USA, 913-921. https://doi.org/10.1109/VR46266.2020.00014
Suomalainen M, Nilles AQ & LaValle SM (2020) Virtual reality for robots. Proc. 2020 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2020), Las Vegas, NV, USA, 11458-11465. https://doi.org/10.1109/IROS45743.2020.9341344
Ylipulli J, Pouke M, Luusua A & Ojala T (2020) From hybrid spaces to “imagination cities”: A speculative approach to virtual reality. In: Willis KS & Aurigi A (eds.) The Routledge Companion to Smart Cities, Routledge, London. https://www.routledge.com/The-Routledge-Companion-to-Smart-Cities/Willis-Aurigi/p/book/9781138036673
Media
Virtual Reality – Steven LaValle
Nyt tuli kiire metaversumiin (Tekniikan Maailma 5/2022) (in Finnish)
Tiedon valossa: Virtuaalitodellisuuden uudet maailmat (in Finnish)